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![]() ![]() CREATE INSPIRED STORIES VIDEO EDITING From first cut to final finishing, get the tools every video editor needs to create compelling stories faster. Plus, it offers automated bin saving, audio mixes, audio/video sync, and more. Instead of waiting hours for transcoding, rendering, consolidating, and relinking media, you can just keep working. Save time with automation Media Composer automates time-consuming tasks in the background. Plus, with native support for tons of formats, including OP1a, you can start editing immediately-without the transcode wait. Edit at the speed of your imagination With the live timeline and unlimited playback streams, you can make changes to sequences during playback on the fly. ![]() Optimized for the best HDR experience From capture to edit, finishing to output, Media Composer provides the high-efficiency media handling, ACES color space, and 32-bit floating color pipeline you need to deliver HDR content predictably, with pristine accuracy. ![]() Work with all the beautiful, high-resolution image detail of the original media for better editing precision, without your workflow coming to a standstill. Go big-up to 8K and beyond Experience smooth, reliable editing and playback performance, no matter how large your source files are. From intelligent media handling, to automated tasks, Media Composer takes the work out of your workflow. The next-generation Avid Media Engine gives you more power and speed, so you can stay focused on what matters most-your story. Whether you're working from home, in the studio, or in a remote location, discover the many ways you can simplify, speed up, and extend your creative endeavors. Media Composer is packed with tons of timesaving new features, enhancements, and improvements. ![]() Designed to handle high volumes of disparate file-based media, Media Composer delivers accelerated high-res and HD workflows, real-time collaboration, and powerful media management, eliminating time-consuming tasks so you can focus on telling a great story. Team V.R | 12 July 2023 | 2.48 GB / 2.59 MB Media Composer is the most proven video editing software in the industry, trusted by professional editors in every segment of movie making, television, broadcast, and streaming media. ![]() ![]() ![]() But, it drops back down a little when they take it off also. If they're wearing something increasing their endurance, the hp goes up a little. They do gain hp as they level though and endurance gives them more hp. Not sure how much there is to AT's philosophy on cranking their endurance with outfits before leveling them.since we can't actually see their hit point stats. Even if it's cruddy ol bb 's better than hands n feet. They won't be able to just stomp on roaches anymore. They're going to keep leveling up and that means enemies get more difficult. The thing is, you need to get all your 'survivors' equipped with wpns as early as possible. I then just deleted the vault and started over.getting a much better run of luck-sometimes doing so a few times. ![]() I've had vaults start out / progress where I would hardly get any weapon / outfit drops from loot. I found that sometimes you get a bad run of luck with a vault. In the vault _only_ the average damage matters. ![]() On quests you may prefer one or more vengeance weapons but that is personal choice. Give the dwellers the best guns you have and long-term work towards a large stock of dragons maw weapons for your vault. You don't have to be wearing it all the time, only when you click to level up (so an entire vault can share a single +7 suit between them if they have to). While questing use maximum agility gear instead, though if you are running with dwellers under lvl 50 on the quests bring along a high endurance outfit to swap between them as needed. The 'ideal' dweller will be trained up to endurance 10 at first level, and then only leveled-up while wearing a +5 or +7 endurance outfit - this grants them maximum health, and is not retroactive. If you crank up the level of your dwellers while they have low stats and poor gear they will have a tough time of it. There is no point to spending money in this.Įnemies scale to the average level of your dwellers and to the upgrade level of the room in which events start (such as a fire). ![]() |
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